Notas detalhadas sobre 33 Immortals Gameplay
has a hub world, The Dark Woods, that players return to after each loop. This is where you’re able to apply upgrades, equip new weapons, alter your appearance and get some training in.
Face the Wrath of God, and stay bold – for He will end your quest swiftly and often. Expand your epic arsenal with weapons empowered by sins and virtues, loot the spoils of His realms, equip potent new relics to match your playstyle, and gain permanent upgrades to your soul. Inspired by the Divine Comedy
Nous avons eu l’occasion por tester pendant quelques heures cet infernal mfoilange en avance en compagnie de confrères et des dfoiveloppeurs du jeu, et voici donc nos premières impressions à son sujet. Sommaire
At the moment only four weapons based on either cardinal sins or virtues are available—Sword of Justice, Daggers of Greed, Staff of Sloth, and Bow of Hope—though hints of future additions, like a halberd, appear in the game’s official artwork.
The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and extra bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.
33 Immortals is a 33-player action roguelite game where players participate in massive 33-player raids. Said raids can be joined at any time, allowing seamless pick-up-and-play possibilities from players who don’t have to wait for full parties to commence. Choose from a variety of weapons from the hub world and hone your skills by hitting training dummies, or upgrading them through NPCs such as Dante from the Divine Comedy.
, is no different – unless its 'fighting to get out of the circles of hell' theme is somehow weirdly connected to Spiritfarer
are visually breathtaking, blending medieval manuscript aesthetics with nightmarish, apocalyptic imagery. Thunder Lotus’ hand-drawn style is rich in detail, from illuminated script menus to grotesque, hellish landscapes straight out of a horror series—complete with mutilated devilish bodies around the map.
describes itself as a distillation of the MMO raid experience, an action-packed roguelike where 33 players are placed together on a large world map, a land littered with charred buildings and jagged spears of stone surrounded by flames. It’s also full of monsters. Lots of monsters.
While there can be dozens of players on screen at a time, most special effects and projectiles of others are mostly hidden from your own perspective to keep the screen clear of distractions.
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.
Il faudra ainsi passer notamment par l’Inferno et le Purgatoire pour prouver sa valeur, dans une cohorte do, on vous le donne en mille, 33 Immortels. Une valeur qui n’est pas là par hasard, puisqu’il s’agit du nombre exact do chapitres composant la Divine Utilizandoé especialmentedie.
Vu notre temps imparti relativement court, nous n’avons toutefois pas pu explorer plus avant cette partie do la progression. Il faudra donc creuser plus profondfoiment la question dans sa version early access disponible dès aujourd’hui.
Multiple times in different runs when me and a couple of others were attempting to take down a mini boss in the overworld without making much progress with health bars dwindling. Soon, 33 Immortals Gameplay another group players that was simply passing through waded in to help out, slicing through the mobs like butter. Receiving help like this is exhilarating, usually combining the groups into a larger pile that can ravage through the map efficiently.